Table of Contents

Class PackedDataContainer

Namespace
Godot
Assembly
GodotSharp.dll

PackedDataContainer can be used to efficiently store data from untyped containers. The data is packed into raw bytes and can be saved to file. Only Array and Dictionary can be stored this way.

You can retrieve the data by iterating on the container, which will work as if iterating on the packed data itself. If the packed container is a Dictionary, the data can be retrieved by key names (string/StringName only).

var data = { "key": "value", "another_key": 123, "lock": Vector2() }
  var packed = PackedDataContainer.new()
  packed.pack(data)
  ResourceSaver.save(packed, "packed_data.res")

var container = load("packed_data.res")
  for key in container:
      prints(key, container[key])

Prints:

key value

lock (0, 0)

another_key 123

Nested containers will be packed recursively. While iterating, they will be returned as PackedDataContainerRef.

public class PackedDataContainer : Resource, IDisposable
Inheritance
PackedDataContainer
Implements
Inherited Members

Constructors

PackedDataContainer()

public PackedDataContainer()

Properties

__Data___

public byte[] __Data___ { get; set; }

Property Value

byte[]

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

Pack(Variant)

Packs the given container into a binary representation. The value must be either Array or Dictionary, any other type will result in invalid data error.

Note: Subsequent calls to this method will overwrite the existing data.

public Error Pack(Variant value)

Parameters

value Variant

Returns

Error

Size()

Returns the size of the packed container (see Array.size and Dictionary.size).

public int Size()

Returns

int