Class NavigationPathQueryParameters2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
By changing various properties of this object, such as the start and target position, you can configure path queries to the NavigationServer2D.
public class NavigationPathQueryParameters2D : RefCounted, IDisposable
- Inheritance
-
NavigationPathQueryParameters2D
- Implements
- Inherited Members
Constructors
NavigationPathQueryParameters2D()
public NavigationPathQueryParameters2D()
Properties
Map
The navigation map Rid used in the path query.
public Rid Map { get; set; }
Property Value
MetadataFlags
Additional information to include with the navigation path.
public NavigationPathQueryParameters2D.PathMetadataFlags MetadataFlags { get; set; }
Property Value
NavigationLayers
The navigation layers the query will use (as a bitmask).
public uint NavigationLayers { get; set; }
Property Value
PathPostprocessing
The path postprocessing applied to the raw path corridor found by the PathfindingAlgorithm.
public NavigationPathQueryParameters2D.PathPostProcessing PathPostprocessing { get; set; }
Property Value
PathfindingAlgorithm
The pathfinding algorithm used in the path query.
public NavigationPathQueryParameters2D.PathfindingAlgorithmEnum PathfindingAlgorithm { get; set; }
Property Value
StartPosition
The pathfinding start position in global coordinates.
public Vector2 StartPosition { get; set; }
Property Value
TargetPosition
The pathfinding target position in global coordinates.
public Vector2 TargetPosition { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.