Class MultiMeshInstance2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
MultiMeshInstance2D is a specialized node to instance a MultiMesh resource in 2D.
Usage is the same as MultiMeshInstance3D.
public class MultiMeshInstance2D : Node2D, IDisposable
- Inheritance
-
MultiMeshInstance2D
- Implements
- Inherited Members
Constructors
MultiMeshInstance2D()
public MultiMeshInstance2D()
Properties
Multimesh
The MultiMesh that will be drawn by the MultiMeshInstance2D.
public MultiMesh Multimesh { get; set; }
Property Value
Texture
The Texture2D that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE
in CanvasItem shader.
public Texture2D Texture { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Events
TextureChanged
Emitted when the Texture is changed.
public event Action TextureChanged