Table of Contents

Class InputEventScreenTouch

Namespace
Godot
Assembly
GodotSharp.dll

Stores information about multi-touch press/release input events. Supports touch press, touch release and Index for multi-touch count and order.

public class InputEventScreenTouch : InputEventFromWindow, IDisposable
Inheritance
InputEventScreenTouch
Implements
Inherited Members

Constructors

InputEventScreenTouch()

public InputEventScreenTouch()

Properties

Canceled

If true, the touch event has been canceled.

public bool Canceled { get; set; }

Property Value

bool

DoubleTap

If true, the touch's state is a double tap.

public bool DoubleTap { get; set; }

Property Value

bool

Index

The touch index in the case of a multi-touch event. One index = one finger.

public int Index { get; set; }

Property Value

int

Position

The touch position in the viewport the node is in, using the coordinate system of this viewport.

public Vector2 Position { get; set; }

Property Value

Vector2

Pressed

If true, the touch's state is pressed. If false, the touch's state is released.

public bool Pressed { get; set; }

Property Value

bool

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool