Class InputEventScreenTouch
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Stores information about multi-touch press/release input events. Supports touch press, touch release and Index for multi-touch count and order.
public class InputEventScreenTouch : InputEventFromWindow, IDisposable
- Inheritance
-
InputEventScreenTouch
- Implements
- Inherited Members
Constructors
InputEventScreenTouch()
public InputEventScreenTouch()
Properties
Canceled
If true
, the touch event has been canceled.
public bool Canceled { get; set; }
Property Value
DoubleTap
If true
, the touch's state is a double tap.
public bool DoubleTap { get; set; }
Property Value
Index
The touch index in the case of a multi-touch event. One index = one finger.
public int Index { get; set; }
Property Value
Position
The touch position in the viewport the node is in, using the coordinate system of this viewport.
public Vector2 Position { get; set; }
Property Value
Pressed
If true
, the touch's state is pressed. If false
, the touch's state is released.
public bool Pressed { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.