Class ImporterMeshInstance3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public class ImporterMeshInstance3D : Node3D, IDisposable
- Inheritance
-
ImporterMeshInstance3D
- Implements
- Inherited Members
Constructors
ImporterMeshInstance3D()
public ImporterMeshInstance3D()
Properties
CastShadow
public GeometryInstance3D.ShadowCastingSetting CastShadow { get; set; }
Property Value
LayerMask
public uint LayerMask { get; set; }
Property Value
Mesh
public ImporterMesh Mesh { get; set; }
Property Value
SkeletonPath
public NodePath SkeletonPath { get; set; }
Property Value
Skin
public Skin Skin { get; set; }
Property Value
VisibilityRangeBegin
public float VisibilityRangeBegin { get; set; }
Property Value
VisibilityRangeBeginMargin
public float VisibilityRangeBeginMargin { get; set; }
Property Value
VisibilityRangeEnd
public float VisibilityRangeEnd { get; set; }
Property Value
VisibilityRangeEndMargin
public float VisibilityRangeEndMargin { get; set; }
Property Value
VisibilityRangeFadeMode
public GeometryInstance3D.VisibilityRangeFadeModeEnum VisibilityRangeFadeMode { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.