Table of Contents

Class ImporterMeshInstance3D

Namespace
Godot
Assembly
GodotSharp.dll
public class ImporterMeshInstance3D : Node3D, IDisposable
Inheritance
ImporterMeshInstance3D
Implements
Inherited Members

Constructors

ImporterMeshInstance3D()

public ImporterMeshInstance3D()

Properties

CastShadow

public GeometryInstance3D.ShadowCastingSetting CastShadow { get; set; }

Property Value

GeometryInstance3D.ShadowCastingSetting

LayerMask

public uint LayerMask { get; set; }

Property Value

uint

Mesh

public ImporterMesh Mesh { get; set; }

Property Value

ImporterMesh

SkeletonPath

public NodePath SkeletonPath { get; set; }

Property Value

NodePath

Skin

public Skin Skin { get; set; }

Property Value

Skin

VisibilityRangeBegin

public float VisibilityRangeBegin { get; set; }

Property Value

float

VisibilityRangeBeginMargin

public float VisibilityRangeBeginMargin { get; set; }

Property Value

float

VisibilityRangeEnd

public float VisibilityRangeEnd { get; set; }

Property Value

float

VisibilityRangeEndMargin

public float VisibilityRangeEndMargin { get; set; }

Property Value

float

VisibilityRangeFadeMode

public GeometryInstance3D.VisibilityRangeFadeModeEnum VisibilityRangeFadeMode { get; set; }

Property Value

GeometryInstance3D.VisibilityRangeFadeModeEnum

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool