Table of Contents

Class Skin

Namespace
Godot
Assembly
GodotSharp.dll
public class Skin : Resource, IDisposable
Inheritance
Skin
Implements
Inherited Members

Constructors

Skin()

public Skin()

Methods

AddBind(int, Transform3D)

public void AddBind(int bone, Transform3D pose)

Parameters

bone int
pose Transform3D

AddNamedBind(string, Transform3D)

public void AddNamedBind(string name, Transform3D pose)

Parameters

name string
pose Transform3D

ClearBinds()

public void ClearBinds()

GetBindBone(int)

public int GetBindBone(int bindIndex)

Parameters

bindIndex int

Returns

int

GetBindCount()

public int GetBindCount()

Returns

int

GetBindName(int)

public StringName GetBindName(int bindIndex)

Parameters

bindIndex int

Returns

StringName

GetBindPose(int)

public Transform3D GetBindPose(int bindIndex)

Parameters

bindIndex int

Returns

Transform3D

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetBindBone(int, int)

public void SetBindBone(int bindIndex, int bone)

Parameters

bindIndex int
bone int

SetBindCount(int)

public void SetBindCount(int bindCount)

Parameters

bindCount int

SetBindName(int, StringName)

public void SetBindName(int bindIndex, StringName name)

Parameters

bindIndex int
name StringName

SetBindPose(int, Transform3D)

public void SetBindPose(int bindIndex, Transform3D pose)

Parameters

bindIndex int
pose Transform3D