Class Skin
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public class Skin : Resource, IDisposable
- Inheritance
-
Skin
- Implements
- Inherited Members
Constructors
Skin()
public Skin()
Methods
AddBind(int, Transform3D)
public void AddBind(int bone, Transform3D pose)
Parameters
bone
intpose
Transform3D
AddNamedBind(string, Transform3D)
public void AddNamedBind(string name, Transform3D pose)
Parameters
name
stringpose
Transform3D
ClearBinds()
public void ClearBinds()
GetBindBone(int)
public int GetBindBone(int bindIndex)
Parameters
bindIndex
int
Returns
GetBindCount()
public int GetBindCount()
Returns
GetBindName(int)
public StringName GetBindName(int bindIndex)
Parameters
bindIndex
int
Returns
GetBindPose(int)
public Transform3D GetBindPose(int bindIndex)
Parameters
bindIndex
int
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetBindBone(int, int)
public void SetBindBone(int bindIndex, int bone)
Parameters
SetBindCount(int)
public void SetBindCount(int bindCount)
Parameters
bindCount
int
SetBindName(int, StringName)
public void SetBindName(int bindIndex, StringName name)
Parameters
bindIndex
intname
StringName
SetBindPose(int, Transform3D)
public void SetBindPose(int bindIndex, Transform3D pose)
Parameters
bindIndex
intpose
Transform3D