Class GpuParticlesCollisionBox3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A box-shaped 3D particle collision shape affecting GpuParticles3D nodes.
Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is not supported.
Note: CollisionMode must be Rigid or HideOnContact on the GpuParticles3D's process material for collision to work.
Note: Particle collision only affects GpuParticles3D, not CpuParticles3D.
[GodotClassName("GPUParticlesCollisionBox3D")]
public class GpuParticlesCollisionBox3D : GpuParticlesCollision3D, IDisposable
- Inheritance
-
GpuParticlesCollisionBox3D
- Implements
- Inherited Members
Constructors
GpuParticlesCollisionBox3D()
public GpuParticlesCollisionBox3D()
Properties
Size
The collision box's size in 3D units.
public Vector3 Size { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.