Table of Contents

Enum ParticleProcessMaterial.CollisionModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum ParticleProcessMaterial.CollisionModeEnum : long

Fields

Disabled = 0

No collision for particles. Particles will go through GpuParticlesCollision3D nodes.

HideOnContact = 2

Hide particles instantly when colliding with a GpuParticlesCollision3D node. This can be combined with a subemitter that uses the Rigid collision mode to "replace" the parent particle with the subemitter on impact.

Max = 3

Represents the size of the ParticleProcessMaterial.CollisionModeEnum enum.

Rigid = 1

RigidBody3D-style collision for particles using GpuParticlesCollision3D nodes.