Enum ParticleProcessMaterial.CollisionModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum ParticleProcessMaterial.CollisionModeEnum : long
Fields
Disabled = 0
No collision for particles. Particles will go through GpuParticlesCollision3D nodes.
HideOnContact = 2
Hide particles instantly when colliding with a GpuParticlesCollision3D node. This can be combined with a subemitter that uses the Rigid collision mode to "replace" the parent particle with the subemitter on impact.
Max = 3
Represents the size of the ParticleProcessMaterial.CollisionModeEnum enum.
Rigid = 1
RigidBody3D-style collision for particles using GpuParticlesCollision3D nodes.