Class GltfLight
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents a light as defined by the KHR_lights_punctual
GLTF extension.
[GodotClassName("GLTFLight")]
public class GltfLight : Resource, IDisposable
- Inheritance
-
GltfLight
- Implements
- Inherited Members
Constructors
GltfLight()
public GltfLight()
Properties
Color
The Color of the light. Defaults to white. A black color causes the light to have no effect.
public Color Color { get; set; }
Property Value
InnerConeAngle
The inner angle of the cone in a spotlight. Must be less than or equal to the outer cone angle.
Within this angle, the light is at full brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. When creating a Godot SpotLight3D, the ratio between the inner and outer cone angles is used to calculate the attenuation of the light.
public float InnerConeAngle { get; set; }
Property Value
Intensity
The intensity of the light. This is expressed in candelas (lumens per steradian) for point and spot lights, and lux (lumens per m²) for directional lights. When creating a Godot light, this value is converted to a unitless multiplier.
public float Intensity { get; set; }
Property Value
LightType
The type of the light. The values accepted by Godot are "point", "spot", and "directional", which correspond to Godot's OmniLight3D, SpotLight3D, and DirectionalLight3D respectively.
public string LightType { get; set; }
Property Value
OuterConeAngle
The outer angle of the cone in a spotlight. Must be greater than or equal to the inner angle.
At this angle, the light drops off to zero brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. If this angle is a half turn, then the spotlight emits in all directions. When creating a Godot SpotLight3D, the outer cone angle is used as the angle of the spotlight.
public float OuterConeAngle { get; set; }
Property Value
Range
The range of the light, beyond which the light has no effect. GLTF lights with no range defined behave like physical lights (which have infinite range). When creating a Godot light, the range is clamped to 4096.
public float Range { get; set; }
Property Value
Methods
FromDictionary(Dictionary)
Creates a new GLTFLight instance by parsing the given Dictionary.
public static GltfLight FromDictionary(Dictionary dictionary)
Parameters
dictionary
Dictionary
Returns
FromNode(Light3D)
Create a new GLTFLight instance from the given Godot Light3D node.
public static GltfLight FromNode(Light3D lightNode)
Parameters
lightNode
Light3D
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
ToDictionary()
Serializes this GLTFLight instance into a Dictionary.
public Dictionary ToDictionary()
Returns
ToNode()
Converts this GLTFLight instance into a Godot Light3D node.
public Light3D ToNode()