Table of Contents

Class GltfCamera

Namespace
Godot
Assembly
GodotSharp.dll

Represents a camera as defined by the base GLTF spec.

[GodotClassName("GLTFCamera")]
public class GltfCamera : Resource, IDisposable
Inheritance
GltfCamera
Implements
Inherited Members

Constructors

GltfCamera()

public GltfCamera()

Properties

DepthFar

The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's zfar property.

public float DepthFar { get; set; }

Property Value

float

DepthNear

The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's znear property.

public float DepthNear { get; set; }

Property Value

float

Fov

The FOV of the camera. This class and GLTF define the camera FOV in radians, while Godot uses degrees. This maps to GLTF's yfov property. This value is only used for perspective cameras, when Perspective is true.

public float Fov { get; set; }

Property Value

float

Perspective

Whether or not the camera is in perspective mode. If false, the camera is in orthographic/orthogonal mode. This maps to GLTF's camera type property. See Projection and the GLTF spec for more information.

public bool Perspective { get; set; }

Property Value

bool

SizeMag

The size of the camera. This class and GLTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to GLTF's ymag property. This value is only used for orthographic/orthogonal cameras, when Perspective is false.

public float SizeMag { get; set; }

Property Value

float

Methods

FromDictionary(Dictionary)

Creates a new GLTFCamera instance by parsing the given Dictionary.

public static GltfCamera FromDictionary(Dictionary dictionary)

Parameters

dictionary Dictionary

Returns

GltfCamera

FromNode(Camera3D)

Create a new GLTFCamera instance from the given Godot Camera3D node.

public static GltfCamera FromNode(Camera3D cameraNode)

Parameters

cameraNode Camera3D

Returns

GltfCamera

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

ToDictionary()

Serializes this GLTFCamera instance into a Dictionary.

public Dictionary ToDictionary()

Returns

Dictionary

ToNode()

Converts this GLTFCamera instance into a Godot Camera3D node.

public Camera3D ToNode()

Returns

Camera3D