Table of Contents

Class EncodedObjectAsId

Namespace
Godot
Assembly
GodotSharp.dll

Utility class which holds a reference to the internal identifier of an GodotObject instance, as given by GetInstanceId(). This ID can then be used to retrieve the object instance with @GlobalScope.instance_from_id.

This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs.

[GodotClassName("EncodedObjectAsID")]
public class EncodedObjectAsId : RefCounted, IDisposable
Inheritance
EncodedObjectAsId
Implements
Inherited Members

Constructors

EncodedObjectAsId()

public EncodedObjectAsId()

Properties

ObjectId

The GodotObject identifier stored in this EncodedObjectAsId instance. The object instance can be retrieved with @GlobalScope.instance_from_id.

public ulong ObjectId { get; set; }

Property Value

ulong

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool