Table of Contents

Class DirectionalLight2D

Namespace
Godot
Assembly
GodotSharp.dll

A directional light is a type of Light2D node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene (for example: to model sunlight or moonlight).

Note: DirectionalLight2D does not support light cull masks (but it supports shadow cull masks). It will always light up 2D nodes, regardless of the 2D node's LightMask.

public class DirectionalLight2D : Light2D, IDisposable
Inheritance
DirectionalLight2D
Implements
Inherited Members

Constructors

DirectionalLight2D()

public DirectionalLight2D()

Properties

Height

The height of the light. Used with 2D normal mapping. Ranges from 0 (parallel to the plane) to 1 (perpendicular to the plane).

public float Height { get; set; }

Property Value

float

MaxDistance

The maximum distance from the camera center objects can be before their shadows are culled (in pixels). Decreasing this value can prevent objects located outside the camera from casting shadows (while also improving performance). Zoom is not taken into account by MaxDistance, which means that at higher zoom values, shadows will appear to fade out sooner when zooming onto a given point.

public float MaxDistance { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool