Table of Contents

Class CsgCylinder3D

Namespace
Godot
Assembly
GodotSharp.dll

This node allows you to create a cylinder (or cone) for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

[GodotClassName("CSGCylinder3D")]
public class CsgCylinder3D : CsgPrimitive3D, IDisposable
Inheritance
CsgCylinder3D
Implements
Inherited Members

Constructors

CsgCylinder3D()

public CsgCylinder3D()

Properties

Cone

If true a cone is created, the Radius will only apply to one side.

public bool Cone { get; set; }

Property Value

bool

Height

The height of the cylinder.

public float Height { get; set; }

Property Value

float

Material

The material used to render the cylinder.

public Material Material { get; set; }

Property Value

Material

Radius

The radius of the cylinder.

public float Radius { get; set; }

Property Value

float

Sides

The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.

public int Sides { get; set; }

Property Value

int

SmoothFaces

If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.

public bool SmoothFaces { get; set; }

Property Value

bool

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool