Table of Contents

Class ColorPickerButton

Namespace
Godot
Assembly
GodotSharp.dll

Encapsulates a ColorPicker, making it accessible by pressing a button. Pressing the button will toggle the ColorPicker's visibility.

See also BaseButton which contains common properties and methods associated with this node.

Note: By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set CustomMinimumSize to a big enough value to give the button enough space.

public class ColorPickerButton : Button, IDisposable
Inheritance
ColorPickerButton
Implements
Inherited Members

Constructors

ColorPickerButton()

public ColorPickerButton()

Properties

Color

The currently selected color.

public Color Color { get; set; }

Property Value

Color

EditAlpha

If true, the alpha channel in the displayed ColorPicker will be visible.

public bool EditAlpha { get; set; }

Property Value

bool

Methods

GetPicker()

Returns the ColorPicker that this node toggles.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Visible property.

public ColorPicker GetPicker()

Returns

ColorPicker

GetPopup()

Returns the control's PopupPanel which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Visible property.

public PopupPanel GetPopup()

Returns

PopupPanel

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

Events

ColorChanged

Emitted when the color changes.

public event ColorPickerButton.ColorChangedEventHandler ColorChanged

Event Type

ColorPickerButton.ColorChangedEventHandler

PickerCreated

Emitted when the ColorPicker is created (the button is pressed for the first time).

public event Action PickerCreated

Event Type

Action

PopupClosed

Emitted when the ColorPicker is closed.

public event Action PopupClosed

Event Type

Action