Class CameraTexture
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This texture gives access to the camera texture provided by a CameraFeed.
Note: Many cameras supply YCbCr images which need to be converted in a shader.
public class CameraTexture : Texture2D, IDisposable
- Inheritance
-
CameraTexture
- Implements
- Inherited Members
Constructors
CameraTexture()
public CameraTexture()
Properties
CameraFeedId
The ID of the CameraFeed for which we want to display the image.
public int CameraFeedId { get; set; }
Property Value
CameraIsActive
Convenience property that gives access to the active property of the CameraFeed.
public bool CameraIsActive { get; set; }
Property Value
WhichFeed
Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.
public CameraServer.FeedImage WhichFeed { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.