Table of Contents

Class CameraTexture

Namespace
Godot
Assembly
GodotSharp.dll

This texture gives access to the camera texture provided by a CameraFeed.

Note: Many cameras supply YCbCr images which need to be converted in a shader.

public class CameraTexture : Texture2D, IDisposable
Inheritance
CameraTexture
Implements
Inherited Members

Constructors

CameraTexture()

public CameraTexture()

Properties

CameraFeedId

The ID of the CameraFeed for which we want to display the image.

public int CameraFeedId { get; set; }

Property Value

int

CameraIsActive

Convenience property that gives access to the active property of the CameraFeed.

public bool CameraIsActive { get; set; }

Property Value

bool

WhichFeed

Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.

public CameraServer.FeedImage WhichFeed { get; set; }

Property Value

CameraServer.FeedImage

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool