Table of Contents

Class BoxOccluder3D

Namespace
Godot
Assembly
GodotSharp.dll

BoxOccluder3D stores a cuboid shape that can be used by the engine's occlusion culling system.

See OccluderInstance3D's documentation for instructions on setting up occlusion culling.

public class BoxOccluder3D : Occluder3D, IDisposable
Inheritance
BoxOccluder3D
Implements
Inherited Members

Constructors

BoxOccluder3D()

public BoxOccluder3D()

Properties

Size

The box's size in 3D units.

public Vector3 Size { get; set; }

Property Value

Vector3

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool