Class Bitmap
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A two-dimensional array of boolean values, can be used to efficiently store a binary matrix (every matrix element takes only one bit) and query the values using natural cartesian coordinates.
[GodotClassName("BitMap")]
public class Bitmap : Resource, IDisposable
- Inheritance
-
Bitmap
- Implements
- Inherited Members
Constructors
Bitmap()
public Bitmap()
Properties
Data
public Dictionary Data { get; set; }
Property Value
Methods
ConvertToImage()
Returns an image of the same size as the bitmap and with a Image.Format of type L8. true
bits of the bitmap are being converted into white pixels, and false
bits into black.
public Image ConvertToImage()
Returns
Create(Vector2I)
Creates a bitmap with the specified size, filled with false
.
public void Create(Vector2I size)
Parameters
size
Vector2I
CreateFromImageAlpha(Image, float)
Creates a bitmap that matches the given image dimensions, every element of the bitmap is set to false
if the alpha value of the image at that position is equal to threshold
or less, and true
in other case.
public void CreateFromImageAlpha(Image image, float threshold = 0.1)
Parameters
GetBit(int, int)
Returns bitmap's value at the specified position.
public bool GetBit(int x, int y)
Parameters
Returns
GetBitv(Vector2I)
Returns bitmap's value at the specified position.
public bool GetBitv(Vector2I position)
Parameters
position
Vector2I
Returns
GetSize()
Returns bitmap's dimensions.
public Vector2I GetSize()
Returns
GetTrueBitCount()
Returns the number of bitmap elements that are set to true
.
public int GetTrueBitCount()
Returns
GrowMask(int, Rect2I)
Applies morphological dilation or erosion to the bitmap. If pixels
is positive, dilation is applied to the bitmap. If pixels
is negative, erosion is applied to the bitmap. rect
defines the area where the morphological operation is applied. Pixels located outside the rect
are unaffected by GrowMask(int, Rect2I).
public void GrowMask(int pixels, Rect2I rect)
Parameters
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
OpaqueToPolygons(Rect2I, float)
Creates an Array of polygons covering a rectangular portion of the bitmap. It uses a marching squares algorithm, followed by Ramer-Douglas-Peucker (RDP) reduction of the number of vertices. Each polygon is described as a Vector2[] of its vertices.
To get polygons covering the whole bitmap, pass:
Rect2(Vector2(), get_size())
epsilon
is passed to RDP to control how accurately the polygons cover the bitmap: a lower epsilon
corresponds to more points in the polygons.
public Array<Vector2[]> OpaqueToPolygons(Rect2I rect, float epsilon = 2)
Parameters
Returns
Resize(Vector2I)
Resizes the image to newSize
.
public void Resize(Vector2I newSize)
Parameters
newSize
Vector2I
SetBit(int, int, bool)
Sets the bitmap's element at the specified position, to the specified value.
public void SetBit(int x, int y, bool bit)
Parameters
SetBitRect(Rect2I, bool)
Sets a rectangular portion of the bitmap to the specified value.
public void SetBitRect(Rect2I rect, bool bit)
Parameters
SetBitv(Vector2I, bool)
Sets the bitmap's element at the specified position, to the specified value.
public void SetBitv(Vector2I position, bool bit)