Table of Contents

Class BackBufferCopy

Namespace
Godot
Assembly
GodotSharp.dll

Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is buffered with the content of the screen it covers, or the entire screen according to the CopyMode. It can be accessed in shader scripts using the screen texture (i.e. a uniform sampler with hint_screen_texture).

Note: Since this node inherits from Node2D (and not Control), anchors and margins won't apply to child Control-derived nodes. This can be problematic when resizing the window. To avoid this, add Control-derived nodes as siblings to the BackBufferCopy node instead of adding them as children.

public class BackBufferCopy : Node2D, IDisposable
Inheritance
BackBufferCopy
Implements
Inherited Members

Constructors

BackBufferCopy()

public BackBufferCopy()

Properties

CopyMode

Buffer mode. See BackBufferCopy.CopyModeEnum constants.

public BackBufferCopy.CopyModeEnum CopyMode { get; set; }

Property Value

BackBufferCopy.CopyModeEnum

Rect

The area covered by the BackBufferCopy. Only used if CopyMode is Rect.

public Rect2 Rect { get; set; }

Property Value

Rect2

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool