Class AudioStreamPolyphonic
- Namespace
- Godot
- Assembly
- GodotSharp.dll
AudioStream that lets the user play custom streams at any time from code, simultaneously using a single player.
Playback control is done via the AudioStreamPlaybackPolyphonic instance set inside the player, which can be obtained via GetStreamPlayback(), GetStreamPlayback() or GetStreamPlayback() methods. Obtaining the playback instance is only valid after the stream
property is set as an AudioStreamPolyphonic in those players.
public class AudioStreamPolyphonic : AudioStream, IDisposable
- Inheritance
-
AudioStreamPolyphonic
- Implements
- Inherited Members
Constructors
AudioStreamPolyphonic()
public AudioStreamPolyphonic()
Properties
Polyphony
Maximum amount of simultaneous streams that can be played.
public int Polyphony { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.