Class AudioStreamGeneratorPlayback
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This class is meant to be used with AudioStreamGenerator to play back the generated audio in real-time.
public class AudioStreamGeneratorPlayback : AudioStreamPlaybackResampled, IDisposable
- Inheritance
-
AudioStreamGeneratorPlayback
- Implements
- Inherited Members
Methods
CanPushBuffer(int)
Returns true
if a buffer of the size amount
can be pushed to the audio sample data buffer without overflowing it, false
otherwise.
public bool CanPushBuffer(int amount)
Parameters
amount
int
Returns
ClearBuffer()
Clears the audio sample data buffer.
public void ClearBuffer()
GetFramesAvailable()
Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is 0
, the buffer is full.
public int GetFramesAvailable()
Returns
GetSkips()
Returns the number of times the playback skipped due to a buffer underrun in the audio sample data. This value is reset at the start of the playback.
public int GetSkips()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
PushBuffer(Vector2[])
Pushes several audio data frames to the buffer. This is usually more efficient than PushFrame(Vector2) in C# and compiled languages via GDExtension, but PushBuffer(Vector2[]) may be less efficient in GDScript.
public bool PushBuffer(Vector2[] frames)
Parameters
frames
Vector2[]
Returns
PushFrame(Vector2)
Pushes a single audio data frame to the buffer. This is usually less efficient than PushBuffer(Vector2[]) in C# and compiled languages via GDExtension, but PushFrame(Vector2) may be more efficient in GDScript.
public bool PushFrame(Vector2 frame)
Parameters
frame
Vector2