Table of Contents

Class AudioListener2D

Namespace
Godot
Assembly
GodotSharp.dll

Once added to the scene tree and enabled using MakeCurrent(), this node will override the location sounds are heard from. Only one AudioListener2D can be current. Using MakeCurrent() will disable the previous AudioListener2D.

If there is no active AudioListener2D in the current Viewport, center of the screen will be used as a hearing point for the audio. AudioListener2D needs to be inside SceneTree to function.

public class AudioListener2D : Node2D, IDisposable
Inheritance
AudioListener2D
Implements
Inherited Members

Constructors

AudioListener2D()

public AudioListener2D()

Methods

ClearCurrent()

Disables the AudioListener2D. If it's not set as current, this method will have no effect.

public void ClearCurrent()

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

IsCurrent()

Returns true if this AudioListener2D is currently active.

public bool IsCurrent()

Returns

bool

MakeCurrent()

Makes the AudioListener2D active, setting it as the hearing point for the sounds. If there is already another active AudioListener2D, it will be disabled.

This method will have no effect if the AudioListener2D is not added to SceneTree.

public void MakeCurrent()