Class AudioEffectSpectrumAnalyzer
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This audio effect does not affect sound output, but can be used for real-time audio visualizations.
See also AudioStreamGenerator for procedurally generating sounds.
public class AudioEffectSpectrumAnalyzer : AudioEffect, IDisposable
- Inheritance
-
AudioEffectSpectrumAnalyzer
- Implements
- Inherited Members
Constructors
AudioEffectSpectrumAnalyzer()
public AudioEffectSpectrumAnalyzer()
Properties
BufferLength
The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.
public float BufferLength { get; set; }
Property Value
FftSize
The size of the Fast Fourier transform buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.
public AudioEffectSpectrumAnalyzer.FftSizeEnum FftSize { get; set; }
Property Value
TapBackPos
public float TapBackPos { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.