Table of Contents

Class AudioEffectSpectrumAnalyzer

Namespace
Godot
Assembly
GodotSharp.dll

This audio effect does not affect sound output, but can be used for real-time audio visualizations.

See also AudioStreamGenerator for procedurally generating sounds.

public class AudioEffectSpectrumAnalyzer : AudioEffect, IDisposable
Inheritance
AudioEffectSpectrumAnalyzer
Implements
Inherited Members

Constructors

AudioEffectSpectrumAnalyzer()

public AudioEffectSpectrumAnalyzer()

Properties

BufferLength

The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.

public float BufferLength { get; set; }

Property Value

float

FftSize

The size of the Fast Fourier transform buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.

public AudioEffectSpectrumAnalyzer.FftSizeEnum FftSize { get; set; }

Property Value

AudioEffectSpectrumAnalyzer.FftSizeEnum

TapBackPos

public float TapBackPos { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool