Class AudioEffectPitchShift
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Allows modulation of pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients.
public class AudioEffectPitchShift : AudioEffect, IDisposable
- Inheritance
-
AudioEffectPitchShift
- Implements
- Inherited Members
Constructors
AudioEffectPitchShift()
public AudioEffectPitchShift()
Properties
FftSize
The size of the Fast Fourier transform buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes.
public AudioEffectPitchShift.FftSizeEnum FftSize { get; set; }
Property Value
Oversampling
The oversampling factor to use. Higher values result in better quality, but are more demanding on the CPU and may cause audio cracking if the CPU can't keep up.
public int Oversampling { get; set; }
Property Value
PitchScale
The pitch scale to use. 1.0
is the default pitch and plays sounds unaffected. PitchScale can range from 0.0
(infinitely low pitch, inaudible) to 16
(16 times higher than the initial pitch).
public float PitchScale { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.