Class AudioEffectFilter
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Allows frequencies other than the CutoffHz to pass.
public class AudioEffectFilter : AudioEffect, IDisposable
- Inheritance
-
AudioEffectFilter
- Implements
- Derived
- Inherited Members
Constructors
AudioEffectFilter()
public AudioEffectFilter()
Properties
CutoffHz
Threshold frequency for the filter, in Hz.
public float CutoffHz { get; set; }
Property Value
Db
public AudioEffectFilter.FilterDB Db { get; set; }
Property Value
Gain
Gain amount of the frequencies after the filter.
public float Gain { get; set; }
Property Value
Resonance
Amount of boost in the frequency range near the cutoff frequency.
public float Resonance { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.