Table of Contents

Class AudioEffectEQ10

Namespace
Godot
Assembly
GodotSharp.dll

Frequency bands:

Band 1: 31 Hz

Band 2: 62 Hz

Band 3: 125 Hz

Band 4: 250 Hz

Band 5: 500 Hz

Band 6: 1000 Hz

Band 7: 2000 Hz

Band 8: 4000 Hz

Band 9: 8000 Hz

Band 10: 16000 Hz

See also AudioEffectEQ, AudioEffectEQ6, AudioEffectEQ21.

public class AudioEffectEQ10 : AudioEffectEQ, IDisposable
Inheritance
AudioEffectEQ10
Implements
Inherited Members

Constructors

AudioEffectEQ10()

public AudioEffectEQ10()

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool