Class AudioEffectEQ
- Namespace
- Godot
- Assembly
- GodotSharp.dll
AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
public class AudioEffectEQ : AudioEffect, IDisposable
- Inheritance
-
AudioEffectEQ
- Implements
- Derived
- Inherited Members
Constructors
AudioEffectEQ()
public AudioEffectEQ()
Methods
GetBandCount()
Returns the number of bands of the equalizer.
public int GetBandCount()
Returns
GetBandGainDb(int)
Returns the band's gain at the specified index, in dB.
public float GetBandGainDb(int bandIdx)
Parameters
bandIdx
int
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetBandGainDb(int, float)
Sets band's gain at the specified index, in dB.
public void SetBandGainDb(int bandIdx, float volumeDb)