Table of Contents

Class AudioEffectEQ

Namespace
Godot
Assembly
GodotSharp.dll

AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).

public class AudioEffectEQ : AudioEffect, IDisposable
Inheritance
AudioEffectEQ
Implements
Derived
Inherited Members

Constructors

AudioEffectEQ()

public AudioEffectEQ()

Methods

GetBandCount()

Returns the number of bands of the equalizer.

public int GetBandCount()

Returns

int

GetBandGainDb(int)

Returns the band's gain at the specified index, in dB.

public float GetBandGainDb(int bandIdx)

Parameters

bandIdx int

Returns

float

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetBandGainDb(int, float)

Sets band's gain at the specified index, in dB.

public void SetBandGainDb(int bandIdx, float volumeDb)

Parameters

bandIdx int
volumeDb float