Class AudioEffectDistortion
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Different types are available: clip, tan, lo-fi (bit crushing), overdrive, or waveshape.
By distorting the waveform the frequency content changes, which will often make the sound "crunchy" or "abrasive". For games, it can simulate sound coming from some saturated device or speaker very efficiently.
public class AudioEffectDistortion : AudioEffect, IDisposable
- Inheritance
-
AudioEffectDistortion
- Implements
- Inherited Members
Constructors
AudioEffectDistortion()
public AudioEffectDistortion()
Properties
Drive
Distortion power. Value can range from 0 to 1.
public float Drive { get; set; }
Property Value
KeepHfHz
High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000.
public float KeepHfHz { get; set; }
Property Value
Mode
Distortion type.
public AudioEffectDistortion.ModeEnum Mode { get; set; }
Property Value
PostGain
Increases or decreases the volume after the effect, in decibels. Value can range from -80 to 24.
public float PostGain { get; set; }
Property Value
PreGain
Increases or decreases the volume before the effect, in decibels. Value can range from -60 to 60.
public float PreGain { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.