Table of Contents

Class AnimationNodeAnimation

Namespace
Godot
Assembly
GodotSharp.dll

A resource to add to an AnimationNodeBlendTree. Only has one output port using the Animation property. Used as an input for AnimationNodes that blend animations together.

public class AnimationNodeAnimation : AnimationRootNode, IDisposable
Inheritance
AnimationNodeAnimation
Implements
Inherited Members

Constructors

AnimationNodeAnimation()

public AnimationNodeAnimation()

Properties

Animation

Animation to use as an output. It is one of the animations provided by AnimPlayer.

public StringName Animation { get; set; }

Property Value

StringName

PlayMode

Determines the playback direction of the animation.

public AnimationNodeAnimation.PlayModeEnum PlayMode { get; set; }

Property Value

AnimationNodeAnimation.PlayModeEnum

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool