Table of Contents

Class AnimationLibrary

Namespace
Godot
Assembly
GodotSharp.dll

An animation library stores a set of animations accessible through StringName keys, for use with AnimationPlayer nodes.

public class AnimationLibrary : Resource, IDisposable
Inheritance
AnimationLibrary
Implements
Inherited Members

Constructors

AnimationLibrary()

public AnimationLibrary()

Properties

_Data

public Dictionary _Data { get; set; }

Property Value

Dictionary

Methods

AddAnimation(StringName, Animation)

Adds the animation to the library, accessible by the key name.

public Error AddAnimation(StringName name, Animation animation)

Parameters

name StringName
animation Animation

Returns

Error

GetAnimation(StringName)

Returns the Animation with the key name. If the animation does not exist, null is returned and an error is logged.

public Animation GetAnimation(StringName name)

Parameters

name StringName

Returns

Animation

GetAnimationList()

Returns the keys for the Animations stored in the library.

public Array<StringName> GetAnimationList()

Returns

Array<StringName>

HasAnimation(StringName)

Returns true if the library stores an Animation with name as the key.

public bool HasAnimation(StringName name)

Parameters

name StringName

Returns

bool

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

RemoveAnimation(StringName)

Removes the Animation with the key name.

public void RemoveAnimation(StringName name)

Parameters

name StringName

RenameAnimation(StringName, StringName)

Changes the key of the Animation associated with the key name to newname.

public void RenameAnimation(StringName name, StringName newname)

Parameters

name StringName
newname StringName

Events

AnimationAdded

Emitted when an Animation is added, under the key name.

public event AnimationLibrary.AnimationAddedEventHandler AnimationAdded

Event Type

AnimationLibrary.AnimationAddedEventHandler

AnimationChanged

Emitted when there's a change in one of the animations, e.g. tracks are added, moved or have changed paths. name is the key of the animation that was changed.

See also Changed, which this acts as a relay for.

public event AnimationLibrary.AnimationChangedEventHandler AnimationChanged

Event Type

AnimationLibrary.AnimationChangedEventHandler

AnimationRemoved

Emitted when an Animation stored with the key name is removed.

public event AnimationLibrary.AnimationRemovedEventHandler AnimationRemoved

Event Type

AnimationLibrary.AnimationRemovedEventHandler

AnimationRenamed

Emitted when the key for an Animation is changed, from name to toName.

public event AnimationLibrary.AnimationRenamedEventHandler AnimationRenamed

Event Type

AnimationLibrary.AnimationRenamedEventHandler