Class ScriptEditor.SignalName
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class ScriptEditor.SignalName : PanelContainer.SignalName
- Inheritance
-
ScriptEditor.SignalName
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
EditorScriptChanged
Cached name for the 'editor_script_changed' signal.
public static readonly StringName EditorScriptChanged
Field Value
ScriptClose
Cached name for the 'script_close' signal.
public static readonly StringName ScriptClose