Table of Contents

Class EditorScenePostImport

Namespace
Godot
Assembly
GodotSharpEditor.dll

Imported scenes can be automatically modified right after import by setting their Custom Script Import property to a tool script that inherits from this class.

The _PostImport(Node) callback receives the imported scene's root node and returns the modified version of the scene. Usage example:

using Godot;

// This sample changes all node names. // Called right after the scene is imported and gets the root node. [Tool] public partial class NodeRenamer : EditorScenePostImport { public override GodotObject PostImport(Node scene) { // Change all node names to "modified[oldnodename]" Iterate(scene); return scene; // Remember to return the imported scene }

  public void Iterate(Node node)
  {
      if (node != null)
      {
          node.Name = $"modified_{node.Name}";
          foreach (Node child in node.GetChildren())
          {
              Iterate(child);
          }
      }
  }

}

public class EditorScenePostImport : RefCounted, IDisposable
Inheritance
EditorScenePostImport
Implements
Inherited Members

Constructors

EditorScenePostImport()

public EditorScenePostImport()

Methods

GetSourceFile()

Returns the source file path which got imported (e.g. res://scene.dae).

public string GetSourceFile()

Returns

string

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

_PostImport(Node)

Called after the scene was imported. This method must return the modified version of the scene.

public virtual GodotObject _PostImport(Node scene)

Parameters

scene Node

Returns

GodotObject