Class EditorResourceConversionPlugin
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
EditorResourceConversionPlugin is invoked when the context menu is brought up for a resource in the editor inspector. Relevant conversion plugins will appear as menu options to convert the given resource to a target type.
Below shows an example of a basic plugin that will convert an ImageTexture to a PortableCompressedTexture2D.
To use an EditorResourceConversionPlugin, register it using the AddResourceConversionPlugin(EditorResourceConversionPlugin) method first.
public class EditorResourceConversionPlugin : RefCounted, IDisposable
- Inheritance
-
EditorResourceConversionPlugin
- Implements
- Inherited Members
Constructors
EditorResourceConversionPlugin()
public EditorResourceConversionPlugin()
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
_Convert(Resource)
Takes an input Resource and converts it to the type given in _ConvertsTo(). The returned Resource is the result of the conversion, and the input Resource remains unchanged.
public virtual Resource _Convert(Resource resource)
Parameters
resource
Resource
Returns
_ConvertsTo()
Returns the class name of the target type of Resource that this plugin converts source resources to.
public virtual string _ConvertsTo()
Returns
_Handles(Resource)
Called to determine whether a particular Resource can be converted to the target resource type by this plugin.
public virtual bool _Handles(Resource resource)
Parameters
resource
Resource