Table of Contents

Class EditorResourceConversionPlugin

Namespace
Godot
Assembly
GodotSharpEditor.dll

EditorResourceConversionPlugin is invoked when the context menu is brought up for a resource in the editor inspector. Relevant conversion plugins will appear as menu options to convert the given resource to a target type.

Below shows an example of a basic plugin that will convert an ImageTexture to a PortableCompressedTexture2D.

To use an EditorResourceConversionPlugin, register it using the AddResourceConversionPlugin(EditorResourceConversionPlugin) method first.

public class EditorResourceConversionPlugin : RefCounted, IDisposable
Inheritance
EditorResourceConversionPlugin
Implements
Inherited Members

Constructors

EditorResourceConversionPlugin()

public EditorResourceConversionPlugin()

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

_Convert(Resource)

Takes an input Resource and converts it to the type given in _ConvertsTo(). The returned Resource is the result of the conversion, and the input Resource remains unchanged.

public virtual Resource _Convert(Resource resource)

Parameters

resource Resource

Returns

Resource

_ConvertsTo()

Returns the class name of the target type of Resource that this plugin converts source resources to.

public virtual string _ConvertsTo()

Returns

string

_Handles(Resource)

Called to determine whether a particular Resource can be converted to the target resource type by this plugin.

public virtual bool _Handles(Resource resource)

Parameters

resource Resource

Returns

bool