Class EditorProperty.SignalName
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class EditorProperty.SignalName : Container.SignalName
- Inheritance
-
EditorProperty.SignalName
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
MultiplePropertiesChanged
Cached name for the 'multiple_properties_changed' signal.
public static readonly StringName MultiplePropertiesChanged
Field Value
ObjectIdSelected
Cached name for the 'object_id_selected' signal.
public static readonly StringName ObjectIdSelected
Field Value
PropertyCanRevertChanged
Cached name for the 'property_can_revert_changed' signal.
public static readonly StringName PropertyCanRevertChanged
Field Value
PropertyChanged
Cached name for the 'property_changed' signal.
public static readonly StringName PropertyChanged
Field Value
PropertyChecked
Cached name for the 'property_checked' signal.
public static readonly StringName PropertyChecked
Field Value
PropertyDeleted
Cached name for the 'property_deleted' signal.
public static readonly StringName PropertyDeleted
Field Value
PropertyKeyed
Cached name for the 'property_keyed' signal.
public static readonly StringName PropertyKeyed
Field Value
PropertyKeyedWithValue
Cached name for the 'property_keyed_with_value' signal.
public static readonly StringName PropertyKeyedWithValue
Field Value
PropertyPinned
Cached name for the 'property_pinned' signal.
public static readonly StringName PropertyPinned
Field Value
ResourceSelected
Cached name for the 'resource_selected' signal.
public static readonly StringName ResourceSelected
Field Value
Selected
Cached name for the 'selected' signal.
public static readonly StringName Selected