Table of Contents

Enum VisualShaderNodeRemap.OpTypeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum VisualShaderNodeRemap.OpTypeEnum : long

Fields

Max = 7

Represents the size of the VisualShaderNodeRemap.OpTypeEnum enum.

Scalar = 0

A floating-point scalar type.

Vector2D = 1

A 2D vector type.

Vector2DScalar = 2

The value port uses a 2D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

Vector3D = 3

A 3D vector type.

Vector3DScalar = 4

The value port uses a 3D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

Vector4D = 5

A 4D vector type.

Vector4DScalar = 6

The value port uses a 4D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.