Enum SliderJoint3D.Param
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum SliderJoint3D.Param : long
Fields
AngularLimitDamping = 15Constant for accessing
angular_limit/damping. The amount of damping of the rotation when the limit is surpassed.AngularLimitLower = 12Constant for accessing
angular_limit/lower_angle. The lower limit of rotation in the slider.AngularLimitRestitution = 14Constant for accessing
angular_limit/restitution. The amount of restitution of the rotation when the limit is surpassed.AngularLimitSoftness = 13Constant for accessing
angular_limit/softness. A factor applied to the all rotation once the limit is surpassed.AngularLimitUpper = 11Constant for accessing
angular_limit/upper_angle. The upper limit of rotation in the slider.AngularMotionDamping = 18Constant for accessing
angular_motion/damping. The amount of damping of the rotation in the limits.AngularMotionRestitution = 17Constant for accessing
angular_motion/restitution. The amount of restitution of the rotation in the limits.AngularMotionSoftness = 16Constant for accessing
angular_motion/softness. A factor applied to the all rotation in the limits.AngularOrthogonalDamping = 21Constant for accessing
angular_ortho/damping. The amount of damping of the rotation across axes orthogonal to the slider.AngularOrthogonalRestitution = 20Constant for accessing
angular_ortho/restitution. The amount of restitution of the rotation across axes orthogonal to the slider.AngularOrthogonalSoftness = 19Constant for accessing
angular_ortho/softness. A factor applied to the all rotation across axes orthogonal to the slider.LinearLimitDamping = 4Constant for accessing
linear_limit/damping. The amount of damping once the slider limits are surpassed.LinearLimitLower = 1Constant for accessing
linear_limit/lower_distance. The minimum difference between the pivot points on their X axis before damping happens.LinearLimitRestitution = 3Constant for accessing
linear_limit/restitution. The amount of restitution once the limits are surpassed. The lower, the more velocity-energy gets lost.LinearLimitSoftness = 2Constant for accessing
linear_limit/softness. A factor applied to the movement across the slider axis once the limits get surpassed. The lower, the slower the movement.LinearLimitUpper = 0Constant for accessing
linear_limit/upper_distance. The maximum difference between the pivot points on their X axis before damping happens.LinearMotionDamping = 7Constant for accessing
linear_motion/damping. The amount of damping inside the slider limits.LinearMotionRestitution = 6Constant for accessing
linear_motion/restitution. The amount of restitution inside the slider limits.LinearMotionSoftness = 5Constant for accessing
linear_motion/softness. A factor applied to the movement across the slider axis as long as the slider is in the limits. The lower, the slower the movement.LinearOrthogonalDamping = 10Constant for accessing
linear_motion/damping. The amount of damping when movement is across axes orthogonal to the slider.LinearOrthogonalRestitution = 9Constant for accessing
linear_motion/restitution. The amount of restitution when movement is across axes orthogonal to the slider.LinearOrthogonalSoftness = 8Constant for accessing
linear_ortho/softness. A factor applied to the movement across axes orthogonal to the slider.Max = 22Represents the size of the SliderJoint3D.Param enum.