Enum RenderingServer.ViewportScaling3DMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.ViewportScaling3DMode : long
Fields
Bilinear = 0Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using Scaling3DScale. Values less than
1.0will result in undersampling while values greater than1.0will result in supersampling. A value of1.0disables scaling.Fsr = 1Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using Scaling3DScale. Values less than
1.0will be result in the viewport being upscaled using FSR. Values greater than1.0are not supported and bilinear downsampling will be used instead. A value of1.0disables scaling.Fsr2 = 2Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using Scaling3DScale. Values less than
1.0will be result in the viewport being upscaled using FSR2. Values greater than1.0are not supported and bilinear downsampling will be used instead. A value of1.0will use FSR2 at native resolution as a TAA solution.Max = 5Represents the size of the RenderingServer.ViewportScaling3DMode enum.
MetalfxSpatial = 3Use MetalFX spatial upscaling for the viewport's 3D buffer. The amount of scaling can be set using Scaling3DScale. Values less than
1.0will be result in the viewport being upscaled using MetalFX. Values greater than1.0are not supported and bilinear downsampling will be used instead. A value of1.0disables scaling.Note: Only supported when the Metal rendering driver is in use, which limits this scaling mode to macOS and iOS.
MetalfxTemporal = 4Use MetalFX temporal upscaling for the viewport's 3D buffer. The amount of scaling can be set using Scaling3DScale. Values less than
1.0will be result in the viewport being upscaled using MetalFX. Values greater than1.0are not supported and bilinear downsampling will be used instead. A value of1.0will use MetalFX at native resolution as a TAA solution.Note: Only supported when the Metal rendering driver is in use, which limits this scaling mode to macOS and iOS.