Enum RenderingServer.PipelineSource
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.PipelineSource : long
Fields
Canvas = 0Pipeline compilation that was triggered by the 2D canvas renderer.
Draw = 3Pipeline compilation that was triggered while drawing the scene.
Max = 5Represents the size of the RenderingServer.PipelineSource enum.
Mesh = 1Pipeline compilation that was triggered by loading a mesh.
Specialization = 4Pipeline compilation that was triggered to optimize the current scene.
Surface = 2Pipeline compilation that was triggered by building the surface cache before rendering the scene.