Table of Contents

Enum RenderingDevice.FinalAction

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.FinalAction : long

Fields

[Obsolete("Final actions are solved automatically by RenderingDevice.")] Continue = 0
[Obsolete("Final actions are solved automatically by RenderingDevice.")] Discard = 1

Discard the contents of the framebuffer. This is the fastest option if you don't need to use the results of the draw list.

[Obsolete("Final actions are solved automatically by RenderingDevice.")] Max = 2

Represents the size of the RenderingDevice.FinalAction enum.

[Obsolete("Final actions are solved automatically by RenderingDevice.")] Read = 0
[Obsolete("Final actions are solved automatically by RenderingDevice.")] Store = 0

Store the result of the draw list in the framebuffer. This is generally what you want to do.