Class OpenXRIPBinding
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This binding resource binds an OpenXRAction to an input or output. As most controllers have left hand and right versions that are handled by the same interaction profile we can specify multiple bindings. For instance an action "Fire" could be bound to both "/user/hand/left/input/trigger" and "/user/hand/right/input/trigger". This would require two binding entries.
public class OpenXRIPBinding : Resource, IDisposable
- Inheritance
-
OpenXRIPBinding
- Implements
- Inherited Members
Constructors
OpenXRIPBinding()
public OpenXRIPBinding()
Properties
Action
OpenXRAction that is bound to BindingPath.
public OpenXRAction Action { get; set; }
Property Value
BindingModifiers
Binding modifiers for this binding.
public Array BindingModifiers { get; set; }
Property Value
BindingPath
Binding path that defines the input or output bound to Action.
Note: Binding paths are suggestions, an XR runtime may choose to bind the action to a different input or output emulating this input or output.
public string BindingPath { get; set; }
Property Value
Paths
Paths that define the inputs or outputs bound on the device.
[Obsolete("Use 'Godot.OpenXRIPBinding.BindingPath' instead.")]
public string[] Paths { get; set; }
Property Value
- string[]
Methods
AddPath(string)
Add an input/output path to this binding.
[Obsolete("Binding is for a single path.")]
public void AddPath(string path)
Parameters
path
string
GetBindingModifier(int)
Get the OpenXRBindingModifier at this index.
public OpenXRActionBindingModifier GetBindingModifier(int index)
Parameters
index
int
Returns
GetBindingModifierCount()
Get the number of binding modifiers for this binding.
public int GetBindingModifierCount()
Returns
GetPathCount()
Get the number of input/output paths in this binding.
[Obsolete("Binding is for a single path.")]
public int GetPathCount()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
HasPath(string)
Returns true if this input/output path is part of this binding.
[Obsolete("Binding is for a single path.")]
public bool HasPath(string path)
Parameters
path
string
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
RemovePath(string)
Removes this input/output path from this binding.
[Obsolete("Binding is for a single path.")]
public void RemovePath(string path)
Parameters
path
string