Class OpenXRAnalogThresholdModifier
- Namespace
- Godot
- Assembly
- GodotSharp.dll
The analog threshold binding modifier can modify a float input to a boolean input with specified thresholds.
See XR_VALVE_analog_threshold for in-depth details.
public class OpenXRAnalogThresholdModifier : OpenXRActionBindingModifier, IDisposable
- Inheritance
-
OpenXRAnalogThresholdModifier
- Implements
- Inherited Members
Constructors
OpenXRAnalogThresholdModifier()
public OpenXRAnalogThresholdModifier()
Properties
OffHaptic
Haptic pulse to emit when the user releases the input.
public OpenXRHapticBase OffHaptic { get; set; }
Property Value
OffThreshold
When our input value falls below this, our output becomes false.
public float OffThreshold { get; set; }
Property Value
OnHaptic
Haptic pulse to emit when the user presses the input.
public OpenXRHapticBase OnHaptic { get; set; }
Property Value
OnThreshold
When our input value is equal or larger than this value, our output becomes true. It stays true until it falls under the OffThreshold value.
public float OnThreshold { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.