Table of Contents

Class OpenXRAnalogThresholdModifier

Namespace
Godot
Assembly
GodotSharp.dll

The analog threshold binding modifier can modify a float input to a boolean input with specified thresholds.

See XR_VALVE_analog_threshold for in-depth details.

public class OpenXRAnalogThresholdModifier : OpenXRActionBindingModifier, IDisposable
Inheritance
OpenXRAnalogThresholdModifier
Implements
Inherited Members

Constructors

OpenXRAnalogThresholdModifier()

public OpenXRAnalogThresholdModifier()

Properties

OffHaptic

Haptic pulse to emit when the user releases the input.

public OpenXRHapticBase OffHaptic { get; set; }

Property Value

OpenXRHapticBase

OffThreshold

When our input value falls below this, our output becomes false.

public float OffThreshold { get; set; }

Property Value

float

OnHaptic

Haptic pulse to emit when the user presses the input.

public OpenXRHapticBase OnHaptic { get; set; }

Property Value

OpenXRHapticBase

OnThreshold

When our input value is equal or larger than this value, our output becomes true. It stays true until it falls under the OffThreshold value.

public float OnThreshold { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool