Enum GeometryInstance3D.LightmapScale
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum GeometryInstance3D.LightmapScale : long
Fields
[Obsolete("Use 'Godot.GeometryInstance3D.GILightmapTexelScale' instead.")] Max = 4
Represents the size of the GeometryInstance3D.LightmapScale enum.
[Obsolete("Use 'Godot.GeometryInstance3D.GILightmapTexelScale' instead.")] Scale1X = 0
The standard texel density for lightmapping with LightmapGI.
[Obsolete("Use 'Godot.GeometryInstance3D.GILightmapTexelScale' instead.")] Scale2X = 1
Multiplies texel density by 2× for lightmapping with LightmapGI. To ensure consistency in texel density, use this when scaling a mesh by a factor between 1.5 and 3.0.
[Obsolete("Use 'Godot.GeometryInstance3D.GILightmapTexelScale' instead.")] Scale4X = 2
Multiplies texel density by 4× for lightmapping with LightmapGI. To ensure consistency in texel density, use this when scaling a mesh by a factor between 3.0 and 6.0.
[Obsolete("Use 'Godot.GeometryInstance3D.GILightmapTexelScale' instead.")] Scale8X = 3
Multiplies texel density by 8× for lightmapping with LightmapGI. To ensure consistency in texel density, use this when scaling a mesh by a factor greater than 6.0.