Enum Environment.ToneMapper
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Environment.ToneMapper : long
Fields
Aces = 3
Uses a high-contrast film-like tonemapping curve and desaturates bright values for a more realistic appearance. Slightly slower than Filmic.
Note: This tonemapping operator is called "ACES Fitted" in Godot 3.x.
Agx = 4
Uses a film-like tonemapping curve and desaturates bright values for a more realistic appearance. Better than other tonemappers at maintaining the hue of colors as they become brighter. The slowest tonemapping option.
Note: TonemapWhite is fixed at a value of
16.29
, which makes Agx unsuitable for use with the Mobile rendering method.Filmic = 2
Uses a film-like tonemapping curve to prevent clipping of bright values and provide better contrast than Reinhardt. Slightly slower than Reinhardt.
Linear = 0
Does not modify color data, resulting in a linear tonemapping curve which unnaturally clips bright values, causing bright lighting to look blown out. The simplest and fastest tonemapper.
Reinhardt = 1
A simple tonemapping curve that rolls off bright values to prevent clipping. This results in an image that can appear dull and low contrast. Slower than Linear.
Note: When TonemapWhite is left at the default value of
1.0
, Reinhardt produces an identical image to Linear.