Class AudioEffectStereoEnhance
- Namespace
- Godot
- Assembly
- GodotSharp.dll
An audio effect that can be used to adjust the intensity of stereo panning.
public class AudioEffectStereoEnhance : AudioEffect, IDisposable
- Inheritance
-
AudioEffectStereoEnhance
- Implements
- Inherited Members
Constructors
AudioEffectStereoEnhance()
public AudioEffectStereoEnhance()
Properties
PanPullout
Amplifies the difference between stereo channels, increasing or decreasing existing panning. A value of 0.0 will downmix stereo to mono. Does not affect a mono signal.
public float PanPullout { get; set; }
Property Value
Surround
Widens sound stage through phase shifting in conjunction with TimePulloutMs. Just pans sound to the left channel if TimePulloutMs is 0.
public float Surround { get; set; }
Property Value
TimePulloutMs
Widens sound stage through phase shifting in conjunction with Surround. Just delays the right channel if Surround is 0.
public float TimePulloutMs { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.