Class GridMapEditorPlugin
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
GridMapEditorPlugin provides access to the GridMap editor functionality.
public class GridMapEditorPlugin : EditorPlugin, IDisposable
- Inheritance
-
GridMapEditorPlugin
- Implements
- Inherited Members
Constructors
GridMapEditorPlugin()
public GridMapEditorPlugin()
Methods
ClearSelection()
Deselects any currently selected cells.
public void ClearSelection()
GetCurrentGridMap()
Returns the GridMap node currently edited by the grid map editor.
public GridMap GetCurrentGridMap()
Returns
GetSelectedCells()
Returns an array of Vector3Is with the selected cells' coordinates.
public Array GetSelectedCells()
Returns
GetSelectedPaletteItem()
Returns the index of the selected MeshLibrary item in the grid map editor's palette or -1
if no item is selected.
Note: The indices might not be in the same order as they appear in the editor's interface.
public int GetSelectedPaletteItem()
Returns
GetSelection()
Returns the cell coordinate bounds of the current selection. Use HasSelection() to check if there is an active selection.
public Aabb GetSelection()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
HasSelection()
Returns true if there are selected cells.
public bool HasSelection()
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetSelectedPaletteItem(int)
Selects the MeshLibrary item with the given index in the grid map editor's palette. If a negative index is given, no item will be selected. If a value greater than the last index is given, the last item will be selected.
Note: The indices might not be in the same order as they appear in the editor's interface.
public void SetSelectedPaletteItem(int item)
Parameters
item
int
SetSelection(Vector3I, Vector3I)
Selects the cells inside the given bounds from begin
to end
.
public void SetSelection(Vector3I begin, Vector3I end)