Class VisualShaderNodeFrame
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A rectangular frame that can be used to group visual shader nodes together to improve organization.
Nodes attached to the frame will move with it when it is dragged and it can automatically resize to enclose all attached nodes.
Its title, description and color can be customized.
public class VisualShaderNodeFrame : VisualShaderNodeResizableBase, IDisposable
- Inheritance
-
VisualShaderNodeFrame
- Implements
- Derived
- Inherited Members
Constructors
VisualShaderNodeFrame()
public VisualShaderNodeFrame()
Properties
AttachedNodes
The list of nodes attached to the frame.
public int[] AttachedNodes { get; set; }
Property Value
- int[]
Autoshrink
If true, the frame will automatically resize to enclose all attached nodes.
public bool Autoshrink { get; set; }
Property Value
TintColor
The color of the frame when TintColorEnabled is true.
public Color TintColor { get; set; }
Property Value
TintColorEnabled
public bool TintColorEnabled { get; set; }
Property Value
Title
The title of the node.
public string Title { get; set; }
Property Value
Methods
AddAttachedNode(int)
Adds a node to the list of nodes attached to the frame. Should not be called directly, use the AttachNodeToFrame(Type, int, int) method instead.
public void AddAttachedNode(int node)
Parameters
node
int
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
RemoveAttachedNode(int)
Removes a node from the list of nodes attached to the frame. Should not be called directly, use the DetachNodeFromFrame(Type, int) method instead.
public void RemoveAttachedNode(int node)
Parameters
node
int