Enum VisualShaderNodeFloatFunc.FunctionEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum VisualShaderNodeFloatFunc.FunctionEnum : long
Fields
Abs = 12Returns the absolute value of the parameter. Translates to
abs(x)in the Godot Shader Language.Acos = 4Returns the arc-cosine of the parameter. Translates to
acos(x)in the Godot Shader Language.Acosh = 20Returns the arc-hyperbolic-cosine of the parameter. Translates to
acosh(x)in the Godot Shader Language.Asin = 3Returns the arc-sine of the parameter. Translates to
asin(x)in the Godot Shader Language.Asinh = 21Returns the arc-hyperbolic-sine of the parameter. Translates to
asinh(x)in the Godot Shader Language.Atan = 5Returns the arc-tangent of the parameter. Translates to
atan(x)in the Godot Shader Language.Atanh = 22Returns the arc-hyperbolic-tangent of the parameter. Translates to
atanh(x)in the Godot Shader Language.Ceil = 16Finds the nearest integer that is greater than or equal to the parameter. Translates to
ceil(x)in the Godot Shader Language.Cos = 1Returns the cosine of the parameter. Translates to
cos(x)in the Godot Shader Language.Cosh = 7Returns the hyperbolic cosine of the parameter. Translates to
cosh(x)in the Godot Shader Language.Degrees = 23Convert a quantity in radians to degrees. Translates to
degrees(x)in the Godot Shader Language.Exp = 10Returns the natural exponentiation of the parameter. Translates to
exp(x)in the Godot Shader Language.Exp2 = 24Returns 2 raised by the power of the parameter. Translates to
exp2(x)in the Godot Shader Language.Floor = 14Finds the nearest integer less than or equal to the parameter. Translates to
floor(x)in the Godot Shader Language.Fract = 17Computes the fractional part of the argument. Translates to
fract(x)in the Godot Shader Language.InverseSqrt = 25Returns the inverse of the square root of the parameter. Translates to
inversesqrt(x)in the Godot Shader Language.Log = 9Returns the natural logarithm of the parameter. Translates to
log(x)in the Godot Shader Language.Log2 = 26Returns the base 2 logarithm of the parameter. Translates to
log2(x)in the Godot Shader Language.Max = 32Represents the size of the VisualShaderNodeFloatFunc.FunctionEnum enum.
Negate = 19Negates the
xusing-(x).Oneminus = 31Subtracts scalar
xfrom 1 (i.e.1 - x).Radians = 27Convert a quantity in degrees to radians. Translates to
radians(x)in the Godot Shader Language.Reciprocal = 28Finds reciprocal value of dividing 1 by
x(i.e.1 / x).Round = 15Finds the nearest integer to the parameter. Translates to
round(x)in the Godot Shader Language.Roundeven = 29Finds the nearest even integer to the parameter. Translates to
roundEven(x)in the Godot Shader Language.Saturate = 18Clamps the value between
0.0and1.0usingmin(max(x, 0.0), 1.0).Sign = 13Extracts the sign of the parameter. Translates to
sign(x)in the Godot Shader Language.Sin = 0Returns the sine of the parameter. Translates to
sin(x)in the Godot Shader Language.Sinh = 6Returns the hyperbolic sine of the parameter. Translates to
sinh(x)in the Godot Shader Language.Sqrt = 11Returns the square root of the parameter. Translates to
sqrt(x)in the Godot Shader Language.Tan = 2Returns the tangent of the parameter. Translates to
tan(x)in the Godot Shader Language.Tanh = 8Returns the hyperbolic tangent of the parameter. Translates to
tanh(x)in the Godot Shader Language.Trunc = 30Returns a value equal to the nearest integer to
xwhose absolute value is not larger than the absolute value ofx. Translates totrunc(x)in the Godot Shader Language.