Table of Contents

Enum Viewport.VrsUpdateModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum Viewport.VrsUpdateModeEnum : long

Fields

Always = 2

The input texture for variable rate shading will be processed each frame.

Disabled = 0

The input texture for variable rate shading will not be processed.

Max = 3

Represents the size of the Viewport.VrsUpdateModeEnum enum.

Once = 1

The input texture for variable rate shading will be processed once.