Table of Contents

Class TextureRect

Namespace
Godot
Assembly
GodotSharp.dll

A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the StretchMode property. It can scale, tile, or stay centered inside its bounding rectangle.

public class TextureRect : Control, IDisposable
Inheritance
TextureRect
Implements
Inherited Members

Constructors

TextureRect()

public TextureRect()

Properties

ExpandMode

Defines how minimum size is determined based on the texture's size. See TextureRect.ExpandModeEnum for options.

public TextureRect.ExpandModeEnum ExpandMode { get; set; }

Property Value

TextureRect.ExpandModeEnum

FlipH

If true, texture is flipped horizontally.

public bool FlipH { get; set; }

Property Value

bool

FlipV

If true, texture is flipped vertically.

public bool FlipV { get; set; }

Property Value

bool

StretchMode

Controls the texture's behavior when resizing the node's bounding rectangle. See TextureRect.StretchModeEnum.

public TextureRect.StretchModeEnum StretchMode { get; set; }

Property Value

TextureRect.StretchModeEnum

Texture

The node's Texture2D resource.

public Texture2D Texture { get; set; }

Property Value

Texture2D

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool