Class TextureRect
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the StretchMode property. It can scale, tile, or stay centered inside its bounding rectangle.
public class TextureRect : Control, IDisposable
- Inheritance
-
TextureRect
- Implements
- Inherited Members
Constructors
TextureRect()
public TextureRect()
Properties
ExpandMode
Defines how minimum size is determined based on the texture's size. See TextureRect.ExpandModeEnum for options.
public TextureRect.ExpandModeEnum ExpandMode { get; set; }
Property Value
FlipH
If true, texture is flipped horizontally.
public bool FlipH { get; set; }
Property Value
FlipV
If true, texture is flipped vertically.
public bool FlipV { get; set; }
Property Value
StretchMode
Controls the texture's behavior when resizing the node's bounding rectangle. See TextureRect.StretchModeEnum.
public TextureRect.StretchModeEnum StretchMode { get; set; }
Property Value
Texture
The node's Texture2D resource.
public Texture2D Texture { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.