Class StyleBoxFlat
- Namespace
- Godot
- Assembly
- GodotSharp.dll
By configuring various properties of this style box, you can achieve many common looks without the need of a texture. This includes optionally rounded borders, antialiasing, shadows, and skew.
Setting corner radius to high values is allowed. As soon as corners overlap, the stylebox will switch to a relative system.
Example:
height = 30
corner_radius_top_left = 50
corner_radius_bottom_left = 100
The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will never be more than the height. Result:
corner_radius_top_left: 10
corner_radius_bottom_left: 20
public class StyleBoxFlat : StyleBox, IDisposable
- Inheritance
-
StyleBoxFlat
- Implements
- Inherited Members
Constructors
StyleBoxFlat()
public StyleBoxFlat()
Properties
AntiAliasing
Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners or Skew.
Note: When using beveled corners with 45-degree angles (CornerDetail = 1), it is recommended to set AntiAliasing to false to ensure crisp visuals and avoid possible visual glitches.
public bool AntiAliasing { get; set; }
Property Value
AntiAliasingSize
This changes the size of the antialiasing effect. 1.0
is recommended for an optimal result at 100% scale, identical to how rounded rectangles are rendered in web browsers and most vector drawing software.
Note: Higher values may produce a blur effect but can also create undesired artifacts on small boxes with large-radius corners.
public float AntiAliasingSize { get; set; }
Property Value
BgColor
The background color of the stylebox.
public Color BgColor { get; set; }
Property Value
BorderBlend
If true, the border will fade into the background color.
public bool BorderBlend { get; set; }
Property Value
BorderColor
Sets the color of the border.
public Color BorderColor { get; set; }
Property Value
BorderWidthBottom
Border width for the bottom border.
public int BorderWidthBottom { get; set; }
Property Value
BorderWidthLeft
Border width for the left border.
public int BorderWidthLeft { get; set; }
Property Value
BorderWidthRight
Border width for the right border.
public int BorderWidthRight { get; set; }
Property Value
BorderWidthTop
Border width for the top border.
public int BorderWidthTop { get; set; }
Property Value
CornerDetail
This sets the number of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius (SetCornerRadiusAll(int)) into account.
For corner radii less than 10, 4
or 5
should be enough. For corner radii less than 30, values between 8
and 12
should be enough.
A corner detail of 1
will result in chamfered corners instead of rounded corners, which is useful for some artistic effects.
public int CornerDetail { get; set; }
Property Value
CornerRadiusBottomLeft
The bottom-left corner's radius. If 0
, the corner is not rounded.
public int CornerRadiusBottomLeft { get; set; }
Property Value
CornerRadiusBottomRight
The bottom-right corner's radius. If 0
, the corner is not rounded.
public int CornerRadiusBottomRight { get; set; }
Property Value
CornerRadiusTopLeft
The top-left corner's radius. If 0
, the corner is not rounded.
public int CornerRadiusTopLeft { get; set; }
Property Value
CornerRadiusTopRight
The top-right corner's radius. If 0
, the corner is not rounded.
public int CornerRadiusTopRight { get; set; }
Property Value
DrawCenter
Toggles drawing of the inner part of the stylebox.
public bool DrawCenter { get; set; }
Property Value
ExpandMarginBottom
Expands the stylebox outside of the control rect on the bottom edge. Useful in combination with BorderWidthBottom to draw a border outside the control rect.
Note: Unlike ContentMarginBottom, ExpandMarginBottom does not affect the size of the clickable area for Controls. This can negatively impact usability if used wrong, as the user may try to click an area of the StyleBox that cannot actually receive clicks.
public float ExpandMarginBottom { get; set; }
Property Value
ExpandMarginLeft
Expands the stylebox outside of the control rect on the left edge. Useful in combination with BorderWidthLeft to draw a border outside the control rect.
Note: Unlike ContentMarginLeft, ExpandMarginLeft does not affect the size of the clickable area for Controls. This can negatively impact usability if used wrong, as the user may try to click an area of the StyleBox that cannot actually receive clicks.
public float ExpandMarginLeft { get; set; }
Property Value
ExpandMarginRight
Expands the stylebox outside of the control rect on the right edge. Useful in combination with BorderWidthRight to draw a border outside the control rect.
Note: Unlike ContentMarginRight, ExpandMarginRight does not affect the size of the clickable area for Controls. This can negatively impact usability if used wrong, as the user may try to click an area of the StyleBox that cannot actually receive clicks.
public float ExpandMarginRight { get; set; }
Property Value
ExpandMarginTop
Expands the stylebox outside of the control rect on the top edge. Useful in combination with BorderWidthTop to draw a border outside the control rect.
Note: Unlike ContentMarginTop, ExpandMarginTop does not affect the size of the clickable area for Controls. This can negatively impact usability if used wrong, as the user may try to click an area of the StyleBox that cannot actually receive clicks.
public float ExpandMarginTop { get; set; }
Property Value
ShadowColor
The color of the shadow. This has no effect if ShadowSize is lower than 1.
public Color ShadowColor { get; set; }
Property Value
ShadowOffset
The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox.
public Vector2 ShadowOffset { get; set; }
Property Value
ShadowSize
The shadow size in pixels.
public int ShadowSize { get; set; }
Property Value
Skew
If set to a non-zero value on either axis, Skew distorts the StyleBox horizontally and/or vertically. This can be used for "futuristic"-style UIs. Positive values skew the StyleBox towards the right (X axis) and upwards (Y axis), while negative values skew the StyleBox towards the left (X axis) and downwards (Y axis).
Note: To ensure text does not touch the StyleBox's edges, consider increasing the StyleBox's content margin (see ContentMarginBottom). It is preferable to increase the content margin instead of the expand margin (see ExpandMarginBottom), as increasing the expand margin does not increase the size of the clickable area for Controls.
public Vector2 Skew { get; set; }
Property Value
Methods
GetBorderWidthMin()
Returns the smallest border width out of all four borders.
public int GetBorderWidthMin()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetBorderWidthAll(int)
Sets the border width to width
pixels for all sides.
public void SetBorderWidthAll(int width)
Parameters
width
int
SetCornerRadiusAll(int)
Sets the corner radius to radius
pixels for all corners.
public void SetCornerRadiusAll(int radius)
Parameters
radius
int
SetExpandMarginAll(float)
Sets the expand margin to size
pixels for all sides.
public void SetExpandMarginAll(float size)
Parameters
size
float