Table of Contents

Enum SliderJoint3D.Param

Namespace
Godot
Assembly
GodotSharp.dll
public enum SliderJoint3D.Param : long

Fields

AngularLimitDamping = 15

Constant for accessing angular_limit/damping. The amount of damping of the rotation when the limit is surpassed.

AngularLimitLower = 12

Constant for accessing angular_limit/lower_angle. The lower limit of rotation in the slider.

AngularLimitRestitution = 14

Constant for accessing angular_limit/restitution. The amount of restitution of the rotation when the limit is surpassed.

AngularLimitSoftness = 13

Constant for accessing angular_limit/softness. A factor applied to the all rotation once the limit is surpassed.

AngularLimitUpper = 11

Constant for accessing angular_limit/upper_angle. The upper limit of rotation in the slider.

AngularMotionDamping = 18

Constant for accessing angular_motion/damping. The amount of damping of the rotation in the limits.

AngularMotionRestitution = 17

Constant for accessing angular_motion/restitution. The amount of restitution of the rotation in the limits.

AngularMotionSoftness = 16

Constant for accessing angular_motion/softness. A factor applied to the all rotation in the limits.

AngularOrthogonalDamping = 21

Constant for accessing angular_ortho/damping. The amount of damping of the rotation across axes orthogonal to the slider.

AngularOrthogonalRestitution = 20

Constant for accessing angular_ortho/restitution. The amount of restitution of the rotation across axes orthogonal to the slider.

AngularOrthogonalSoftness = 19

Constant for accessing angular_ortho/softness. A factor applied to the all rotation across axes orthogonal to the slider.

LinearLimitDamping = 4

Constant for accessing linear_limit/damping. The amount of damping once the slider limits are surpassed.

LinearLimitLower = 1

Constant for accessing linear_limit/lower_distance. The minimum difference between the pivot points on their X axis before damping happens.

LinearLimitRestitution = 3

Constant for accessing linear_limit/restitution. The amount of restitution once the limits are surpassed. The lower, the more velocity-energy gets lost.

LinearLimitSoftness = 2

Constant for accessing linear_limit/softness. A factor applied to the movement across the slider axis once the limits get surpassed. The lower, the slower the movement.

LinearLimitUpper = 0

Constant for accessing linear_limit/upper_distance. The maximum difference between the pivot points on their X axis before damping happens.

LinearMotionDamping = 7

Constant for accessing linear_motion/damping. The amount of damping inside the slider limits.

LinearMotionRestitution = 6

Constant for accessing linear_motion/restitution. The amount of restitution inside the slider limits.

LinearMotionSoftness = 5

Constant for accessing linear_motion/softness. A factor applied to the movement across the slider axis as long as the slider is in the limits. The lower, the slower the movement.

LinearOrthogonalDamping = 10

Constant for accessing linear_motion/damping. The amount of damping when movement is across axes orthogonal to the slider.

LinearOrthogonalRestitution = 9

Constant for accessing linear_motion/restitution. The amount of restitution when movement is across axes orthogonal to the slider.

LinearOrthogonalSoftness = 8

Constant for accessing linear_ortho/softness. A factor applied to the movement across axes orthogonal to the slider.

Max = 22

Represents the size of the SliderJoint3D.Param enum.